Development Journal
Follow the creation of The House on Acacia from its earliest Unreal Engine lessons through the playable vertical slice. Updates document what was built, what went wrong, and how the house is gradually becoming a supernatural restoration horror game.
Devlog Day 3.5 — Committing to the Restoration
The false-backed cabinet now uses a four-stage sequence: remove each shelf, clean the interior to reveal wear marks, then slide the concealed panel aside.
A hold-to-restore system and progress bar make every action a commitment—especially when the player cannot watch what may be moving behind them.